
table of contents
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How to deal with the texture-mapping or the bump-mapping in Radiosity calculations.
All the light reflections are supposed to be as uniform diffuse reflection (incident light reflected in every direction with an equal intensity) in Radiosity calculation. Therefore, bump mapping is not considered in Radiosity calculation. However, it is sufficient for a usual practical use to consider it in Ray Tracing after Radiosity calculation. With ArchiLumos1.5, the consideration for texture mapping in the calculation can be chosen. In this case, the mean color of the texture is used as diffuse reflectance.
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